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Course Detail

Game Development with Unity 3D , C# Language
Game Development with Unity 3D , C# Language

 

Fee : 22500 Rs

Duration : 3 Months

Timings : 2 Hours Mon - Fri

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Why Unity and why Unity development Training?

Learn to develop a high-quality 3D game for web, PC, Mac or even Linux using Unity. Game development can be fun and very rewarding when publishing a hit game to the iOS App Store or Android Market.

What you’ll learn

Learn how to make a high quality 3D Game ready for publishing to the App Store or Web like Facebook in about 3 hours. Discover Agile Game Development design principles and practices geared towards Unity3D and .Net.

Learn how to create, acquire, modify and integrate AAA quality assets such as sounds, music and 3D models. By the end of this course you will have a survival game which you can publish and play with your friends and family or continue to develop into your own custom creation. Some C# and .Net experience recommended.

Unity Training Program Pre-requisites

The attendees must have good working knowledge of any object oriented programming language like C#, JS

Program Highlights
  • About Unity
  • Rapid Production
  • Editor Setup & Basics
  • Inspector
  • Prefabs and more
  • Course Contents

    Introduction to Unity

    • About Unity
    • Rapid Production
    • Editor Setup & Basics
    • Inspector
    • Scene & GameObjects
    • Coordinates & Views
    • Scripts & Visual Studio
    • Lights
    • Baking – Light Mapping
    • Materials & Shaders
    • Prefabs
    • GUI
    • Input
    • NGUI

    Assets

    • Introduction
    • Environment Assets
    • Environment Setup
    • LightMap Cemetery
    • Skybox
    • Music
    • 3D Sound
    • Character Controller
    • FlashLight
    • Animation
    • Terrain

    Survival Game Template

    • Introduction
    • Organizing the Project
    • First Person Controller
    • Move Animation
    • Attack Animation
    • Component Class
    • Player Attack
    • IHitabble
    • HitSound
    • HitDamage
    • Enemy Death
    • Pathfinding
    • Enemy Spider
    • Particles
    • Spawn System
    • Wave System

    Survival Game Template – Part 2

    • Introduction
    • Player Damage
    • IKillable
    • EnemyKill
    • Component Reuse
    • EmemyAttack
    • ActivateHittables
    • PlayerKill
    • Attack Delay
    • Player HitSound
    • Enemy Attack Animation
    • Attack Range
    • Game Over Scene
    • Restart Game
    • Load GameOver
    • Bugs & Features
    • LayerMask
    • Spawn Optimize
    • Death Bug

    Game GUI

    • Introduction
    • Health Bar
    • Wave Count
    • Enemy Count
    • Alpha
    • Score
    • High Scores
    • High Score Table

    Items

    • Introduction
    • Player Pickup
    • IPickupable
    • Weapon Pickup
    • Axe Pickup
    • Item Swap
    • Rifle
    • Rifle Animation
    • Double Equip
    • Ranged Attack
    • Raged Attack Rate
    • Item Drop

    Finalize and Publish

    • Introduction
    • Ammo Stat
    • Ammo Pack
    • Equipping
    • Player Equip
    • Enemy Item Drop
    • Enemy Death Attack
    • Publishing
    • Lock Cursor

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