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Why Unity and why Unity development Training?
Learn to develop a high-quality 3D game for web, PC, Mac or even Linux using Unity. Game development can be fun and very rewarding when publishing a hit game to the iOS App Store or Android Market.
What you’ll learn
Learn how to make a high quality 3D Game ready for publishing to the App Store or Web like Facebook in about 3 hours. Discover Agile Game Development design principles and practices geared towards Unity3D and .Net.
Learn how to create, acquire, modify and integrate AAA quality assets such as sounds, music and 3D models. By the end of this course you will have a survival game which you can publish and play with your friends and family or continue to develop into your own custom creation. Some C# and .Net experience recommended.
Learn how to create, acquire, modify and integrate AAA quality assets such as sounds, music and 3D models. By the end of this course you will have a survival game which you can publish and play with your friends and family or continue to develop into your own custom creation. Some C# and .Net experience recommended.
Unity Training Program Pre-requisites
The attendees must have good working knowledge of any object oriented programming language like C#, JS
Program HighlightsAbout Unity Rapid Production Editor Setup & Basics Inspector Prefabs and more
Program Highlights
Course Contents
Introduction to Unity
- About Unity
- Rapid Production
- Editor Setup & Basics
- Inspector
- Scene & GameObjects
- Coordinates & Views
- Scripts & Visual Studio
- Lights
- Baking – Light Mapping
- Materials & Shaders
- Prefabs
- GUI
- Input
- NGUI
Assets
- Introduction
- Environment Assets
- Environment Setup
- LightMap Cemetery
- Skybox
- Music
- 3D Sound
- Character Controller
- FlashLight
- Animation
- Terrain
Survival Game Template
- Introduction
- Organizing the Project
- First Person Controller
- Move Animation
- Attack Animation
- Component Class
- Player Attack
- IHitabble
- HitSound
- HitDamage
- Enemy Death
- Pathfinding
- Enemy Spider
- Particles
- Spawn System
- Wave System
Survival Game Template – Part 2
- Introduction
- Player Damage
- IKillable
- EnemyKill
- Component Reuse
- EmemyAttack
- ActivateHittables
- PlayerKill
- Attack Delay
- Player HitSound
- Enemy Attack Animation
- Attack Range
- Game Over Scene
- Restart Game
- Load GameOver
- Bugs & Features
- LayerMask
- Spawn Optimize
- Death Bug
Game GUI
- Introduction
- Health Bar
- Wave Count
- Enemy Count
- Alpha
- Score
- High Scores
- High Score Table
Items
- Introduction
- Player Pickup
- IPickupable
- Weapon Pickup
- Axe Pickup
- Item Swap
- Rifle
- Rifle Animation
- Double Equip
- Ranged Attack
- Raged Attack Rate
- Item Drop
Finalize and Publish
- Introduction
- Ammo Stat
- Ammo Pack
- Equipping
- Player Equip
- Enemy Item Drop
- Enemy Death Attack
- Publishing
- Lock Cursor
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